Showing posts with label Project Burst. Show all posts
Showing posts with label Project Burst. Show all posts

Tuesday, 4 June 2013

Game Project Progress - Area 1-1

So after about 5 days on-off work with Maya, the very first environment of the game is pretty much done. Obviously this may change slightly as I continue to learn new techniques, or perhaps after playtesting if we realise that its way too small, but for now...
Here's Area 1-1, the interior of 'The Silver Sky', a bar in Nevada.

Shitty concept art drawn by myself
Horrific first attempt.
Decided to make each of the assets individually, started with the easy stuff like chairs, tables, then the lamps, the juke, bar area, and the pool table, the deer head ornament was the final thing I made, and was by far the hardest. Im actually pretty happy with how it turned out, all things considering.

Lot of work for something that is going to be in the background on the wall of a bar where literally 15 seconds of the game is going to take place..
Heres the (for now) finished level.



Looks p. decent to me, though im starting to worry if the game will ever get finished, we may have been slightly overambitious in terms of... everything. Not to mention that it feels like its essentially turned into a 2 man project for now.
Just the thought of having to make about 12 more areas, characters, weapons, enemies....
One can only hope the characters will turn out slightly better than my deer head.

Sunday, 19 May 2013

Project Burst

So we've been sort of working on our little game project, we may get a development blog up eventually if Dilly feels like it (since he's weblord, I could always start up a wordpress blog if not but we'll see).
Its slowly starting to come together, so far we have a studio name, game name and have a fair idea on the primary mechanics and hooks for gameplay. 

We're currently working on story, levels, artstyle and I think (or hope) one of our talented (lol) programming team will start slowly getting something together.
Once we have story and levels, i'll probably be doing level design, world, enemy ideas, bosses, etc.
Im quite looking forward to being able to let my mind run loose a little and actually think up stuff that I actually have a passion for.

In the meantime, here's how my Maya is progressing.

First item I tried making. Beamsword style weapon, inspired a little by Travis's weapon from no more heroes. I would hope it makes a satisfying FWISHSHHH noise upon firing up.

Second item, got to experiment around a little more with cuboidal objects, and learned how to round off/smooth objects. Its very roughly modelled upon a Glock 18C but hell, all handguns look the same really.
Starting to get into big boy league. Im pretty fucking proud of this one considering the amount of time i've been using Maya, and the training i've had on it. Its an autoshotgun concepted from scratch, with inspiration from numerous other shotguns. The problem with designing army based weaponry is that its hard to think up something new that doesn't look retarded.
Thats all for now, I feel like im making considerable progress. I should probably learn how to apply textures. Aside from that, might try making assault rifle or sniper rifle next.